PIONER - patch EA 0.1.8
Dear comrades! We are glad to announce that patch 0.1.8 is now available!
The update develops the groundwork of the Community Patch (0.1.7) and brings many fixes and small new additions to the game at the request of our players.
Also in this update, we reworked many elements of the game, among which we would highlight large-scale improvements to weapons and game interfaces. You can familiarize yourself with these changes in the lists of changes below.
Enjoy the game!
Improvements and fixes to the game requested by the community:
- Fixed the possibility of wallbang shots on the map “Rassvet”
- Fixed the possibility of wallbang shots on the map “Laguna”
- It is now possible to complete the raid “Bastion” in sections requiring simultaneous interaction with levers
- Fixed a rare bug with teleporting from Tetrus while completing the quest “The Heart in the Desert”
- The weapon perk system has been rebuilt — now the attractiveness of weapons that previously had problems with perks has been increased
- Ability to dismantle medical items into components — for example, Bandages can now be dismantled into Gauze
- Hidden Graffiti events have received an update — now you search in the open worlds for many different graffiti (instead of one as before), and if you collect all graffiti from one map — you will receive a reward
- Fixed the absence of an icon in the game interface for the weapon “Carbon Fiber”
- Fixed a bug with the inability to reload the weapon “Chimera”
- Improved the landscape material on Rogue Desert — removed a texture with a high level of noise
- Fixed a bug with incorrect damage of the Tactical Crossbow at T2 and T3 upgrade levels
- Appearance change terminals installed in Ark, Tradeburg, and major open-world hubs
- Reworked the rendering of items in the workbench and improved control of item preview in the workbench
- Added 1 additional stash upgrade level up to 300 slots
- Increased the chance of Badge drops from mercenaries by 80%
Optimization and technical improvements:
- Increased performance and stability of server operation
- Fixed a number of issues when searching for friends and clans through the “Online” interface
- A frame rate limit (240 FPS) has been set by default in order to improve base performance
- A frame rate limit in the workbench has been set to 60 FPS to reduce load on the video card
- Search for expedition chests and storages has been optimized through data caching
- Easy Anti Cheat has been optimized, which now consumes several times fewer PC resources
- The save system has been optimized — players should now have better synchronization of inventory items with GFA servers
Changes in Brawl:
At the request of users, the rules of Brawl modes were changed
- Reduced the number of points required for victory in different modes
- Increased the number of points for capturing and holding a point
- Reduced the duration time of matches in different modes
How the time and required number of points now look:
- 3x3 — 10 minutes / 75 points (was 20 / 150)
- 6x6 — 15 minutes / 150 points (was 20 / 150)
- 10x10 — 20 minutes / 300 points
New battles with legendary characters have been added to Carnage.
- What is the point? Traveling through the corners of the open worlds, players can meet legendary Carnage characters — NPCs offering battles in Carnage with a high difficulty level. At the same time, such opponents have unique card decks.
- For victories over legendary characters, you can receive cards of these legendary characters into your collection.
- Legendary Carnage characters appeared in the previous Community Patch, but by this patch they were improved by us. We fixed problems in which characters disappeared from the game or could not be noticed by the player.
WEAPON BALANCE Next we will describe various changes in weapons and our vision of weapons in the game.
“Item 33” This rifle was intended as a spam-DMR for short and medium distances, but in the end it lost to its analogues. The changes below are aimed at improving exactly these characteristics of this rifle.
- Recently we changed the reticle, making aiming more convenient
- Base rate of fire increased to 290 RPM
- Changed the position of the weapon on the screen from the “hip” in order to visually unload the screen
- Reduced visual recoil to simplify aimed fire
- Changed the model of the built-in sight
USMG Fury
Although this weapon occupies the niche of an easily accessible transitional weapon — it became useless because of the peculiarities of its burst, therefore we decided to take the following measures:
- Delay between bursts reduced from 0.12s to 0.1s
- Reworked and reduced recoil. Between shots inside the burst recoil is significantly reduced and shifted to the last shot (since the main recoil occurs after the burst)
- Effective firing distance increased from 20 to 25 meters
- Perk “Gas Regulator” — damage per stack increased from 7% to 10%
- Perk “Western Ergonomics” — fixed an issue where recoil was improved instead of fire rate when health was low. Health threshold changed from 50% to 60%
Crossbow
In the last patch we changed the main perk of the Crossbow in order to make this weapon a support weapon, since it has the longest armor debuff among other weapons. In most other cases the Crossbow was rather useless and the following improvements should improve the perception of this weapon:
- Increased base damage of the Crossbow
- T1 — 180
- T2 — 205
- T3 — 230
- Critical multiplier increased 2 -> 2.5
Tactical Crossbow
We finally found and fixed the cause of the problem with incorrect damage calculation for T2 and T3 versions of the Crossbow. In addition, we made the following changes:
- Increased base damage of the Crossbow
- T1 — 205
- T2 — 230
- T3 — 255
- Critical multiplier increased 2 -> 2.5
AR 16 Ifrit
The weapon had potential that could not be realized because of incorrectly working conversion (elemental damage) and average stats, which we are correcting in this update.
- Fixed conversion of damage from physical to fire
- Base rate of fire increased from 700 to 750 RPM
Orc
Although this weapon was an intermediate link, nevertheless it is quite weak compared to its “classmates”, especially considering the fixed sight and low rate of fire.
- Increased base damage on all weapon tiers
- T1 — 42
- T2 — 48
- T3 — 56
Sirius 9B
Additional changes are aimed at compensating for the low ammunition capacity of this weapon family as a whole.
- Increased base damage on all tiers
- T1 — 37
- T2 — 44
- T3 — 51
- Increased base reload speed by 10%
Saturn 9B
- Increased base damage on all tiers
- T1 — 42
- T2 — 48
- T3 — 55
- Increased base reload speed by 10%
- Fixed incorrect values in the perk “Calibrated Rammer” — the accuracy increase now matches the description (previously it was 5% instead of 15%)
- Fixed the visual effect of a “charged” shot
Mosina-Volta
This rifle previously underwent serious changes, as a result of which it lost its attractiveness. In this patch, we decided to strengthen the features of this weapon in order to distinguish the “Mosinka” from other rifles.
- Perk “Reliable Zeroing” — fire rate bonus increased to 20%
- Critical damage multiplier increased from 2 to 2.4
- Increased base damage on all tiers
- T1 — 145
- T2 — 182
- T3 — 210
Dragoon and AT Dragoon
- Maximum fire rate increased to 160 RPM
Minos
- Fixed the perk “Cowboy Shooting” — hip-fire accuracy increase now matches the description
SAR12
- Perk “Fine Zeroing” — damage increase distance changed to 25–50 meters
- Effective firing range also increased to 50 meters
- These changes are aimed at improving the weapon’s performance at medium range, as well as better synergy with the perk.
AR-16
- Perk “Fine Zeroing” — damage increase distance changed to 10–30 meters
SMC Platform
- The SMC platform itself is inferior to other similar rifles. The changes below should help bring it back into service.
- Critical damage multiplier increased from 1.5 to 1.85
- Fire rate increased to 270 RPM
SMC Rifleman
- Critical damage multiplier increased from 1.5 to 1.85
- Fire rate increased to 320 RPM
SMC Proton
- Critical damage multiplier increased from 1.5 to 1.85
- Fire rate increased to 270 RPM
Mason and Ripper
- Perk “Serial Killing” now works correctly
Tomack
- Reload speed increased by 60%
- Fixed perk functionality — bleeding now works
USMG
- Perk “Focused Fire” — critical damage multiplier increased from 8 to 10%
Henry - Tactical
- Damage increased on all tiers
- T1 — 115
- T2 — 135
- T3 — 155
Minotaur
This revolver was intended to be an alternative to other heavy pistols, however it significantly underperformed in a number of areas. We decided to change the perk set in order to better emphasize this role.
- Current perks replaced with Serial Killing and Gas Regulator
- Upon killing an enemy, reload speed is increased by 20% for 5 seconds
- With each consecutive shot, damage increases by 7% (stacks up to 3 times). When firing stops, the bonus resets after 2 seconds
Quasar
- Perk “Ignition Granted!” now matches the description. It now requires 3 hits instead of 4 to activate.
Shchukin the Fisherman’s Soups
- All soups received updated visuals
- New soup models
- New soup animations
- Shchukin’s soups received numerous buffs and recipe changes
- Rare soups: Emerald Ukha, Mushroom Ukha, Enlightened Ukha, Alchemical Ukha, Cherenkov Ukha — received stat buffs and an additional effect
- Soup crafting economy improved
Game Interface Changes
Interface and Main Menu
- Login and registration screen improved — removed confirmation about the absence of a character, updated the appearance of the server list, additionally displayed server status. Removed the extra options screen after character creation before server selection. Added a settings button in the Lobby menu
- Shader compilation functionality and interface integrated into the main menu (when launching in DX12 mode)
- Online section interface improved
- Invitations divided into received and sent, interaction with this section should now be more intuitive
- Friends list divided into friends list and search separately. The search button is now highlighted separately in the search bar and is clickable
- Ammunition no longer occupies item slots in the inventory, and has been moved to a separate inventory interface block to avoid taking unnecessary space
Gameplay and HUD
- Weapon damage indication returned to the main player interface (HUD) — now by the weapon color in the bottom-right corner, the player can monitor weapon condition
- Removed the unpleasant falling sound that periodically replayed during bleeding
- Removed the display of bleeding damage on the hit indicator
- Player statuses were redesigned
- Player statuses received a new icon appearance
- When hovering over each status in the inventory menu, information about the status can be read. When hovering over a status, its duration can also be seen
- Food and medical items now have separate status icons for tracking current buffs