Pioner
22/03/2025

PIONER - Adressing feedback

We’ve recently invited a number of media and content creators to experience a demo version of PIONER and present it to their audiences. We are thrilled that so many people discovered PIONER for the first time and appreciated our unique setting, while longtime fans got to enjoy the gameplay.

During the demo presentation, we received a variety of opinions and gathered feedback that was extremely helpful to us.

The team has discussed and planned (or already implemented) a number of solutions, some of which you can see in the changelog below.

The demo version of PIONER contains one-tenth of the full game’s functionality and has no network content, but these fixes will help us successfully extend that experience to the full game.

New settings

  • Camera shake strength adjustment
  • Game gamma, brightness and contrast adjustment

Detector

  • Interaction with the detector has been expanded. In the trailer we used a more up-to-date build, where you can move easily while holding the detector. You will also be able to use “E signs” while using the detector simultaneously
  • Ability to adjust the detector sound via the built-in interface. There will be more features that were not included in the demo. ** Fast movement on the map**
  • The ability to teleport to previously discovered travel points. The phone that Edgar gives you in the prologue will come in handy.

Artificial intelligence improvements

We have a large amount of work to do with the AI. Major fixes will include:

  • Fixing the cue spamming bug in battles and increasing the variability of cue playback
  • Improvements to AI behavior in various aspects including flanking, attacking, taking cover, accuracy, and enemy agility/avoidance ability
  • Fixing incorrect enemy reactions to grenades

Prologue and story quest improvements

  • Improvements to the sound design and staging segments of story quests 1 and 4
  • Improvements to combat engagements. In particular, reworking the combat in the branches and in the church

Scheduled graphical improvements

  • Hair appearance improvements
  • Work on lighting and overall scene contrast
  • Reduction of vignette effect (already implemented)
  • Planned improvements to dialog animations
  • Works with facial animations (major works)

Ammunition issues

  • We have increased the amount of ammunition received when using an ammunition crate (implemented)
  • We will install ammunition crates more frequently, especially in combat-heavy areas
  • Tutorials will be added to better explain what ammo boxes are and what they look like
  • Installed additional ammo magazines in safe areas (implemented)
  • Increased the probability of ammo drops from enemies in the open world and quest zones (implemented)
  • Increased compensation for ammo lost due to multiple deaths

Navigation improvements

  • We plan to improve navigation for key interactive items, including the workbench and character stash, to make them easy to find when first exploring the location
  • Additionally, the location of guides should also be labeled and highlighted

Improvements on the interfaces we plan to make:

  • Workbench menu uses outdated item card with irrelevant parameters
  • Ability to hide interface elements in the settings or optionally

Improvements to localization and voiceovers.